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  3. Games, Motivation, And Learning: A Research And Practice Model

Games, Motivation, And Learning: A Research And Practice Model

·2002·DOI
Health Sciences and Innovation
Educational Dynamics
Innovative Educational Strategies
Gamification in Learning Environments

Role in the Field

Neutralin Health Sciences and Innovation
Neutralin Educational Dynamics
Neutralin Innovative Educational Strategies
Neutralin Gamification in Learning Environments

Abstract

Citations

1,876

Year

2002

PageRank

4.3 / 10

Relative influence (log-scaled)

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