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  3. Digital Game-Based Learning: Towards An Experiential Gaming Model

Digital Game-Based Learning: Towards An Experiential Gaming Model

·2005·DOI
Health Sciences and Innovation
Behavioral and Social Sciences
Educational Technology Integration
Gamification in Learning Environments

Role in the Field

Neutralin Health Sciences and Innovation
Neutralin Behavioral and Social Sciences
Neutralin Educational Technology Integration
Neutralin Gamification in Learning Environments

Abstract

Citations

855

Year

2005

PageRank

3.7 / 10

Relative influence (log-scaled)

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